The newsstand - 2005 home
latest news
Dec 24th 2005
  • Work on Zak McKracken and the Mushroom kingdom is progressing nicely. Will it be finished before the other games? The race is on!
  • Oh, and MERRY CHRISTMAS!
Dec 19th 2005
  • The Zak Movie Project got another two volunteers today. If you want to get involved, let me know!
  • The old Zak site (hosted at NTLworld) will completely disappear after a couple of weeks. It might survive a little longer, depending on when my old ISP decides to shut down the old web space, but it won't be long.
  • I've occasionaly mentioned that I'm working on a game inspired by Zak McKracken. It isn't a Zak game, though a couple of locations may look a little familiar. It is just INSPIRED by Zak. There are features of Zak that I really like, but other games don't give you. Like being a regular person, exploring the world and other planets, the non-violent fight against stupidity, advanced aliens, etc. I'm also adding other stuff that I like - it's a much bigger game world, you can discuss politics, philosophy and metaphysics, you can explor vast cave networks or just do silly stuff if you want. I'm adding stuff every day, and it should be ready in 2010.
Nov 17th 2005 We made it! Google Zak McKracken. Guess which site comes up number one!
(Thanks,
Matthew Kane for pointing this out)
Nov 10th 2005 Not much news this month. If anything happens, I'll let you know. :)
Oct 13th 2005 Oh no! Say it ain't so! LucasFans have shut down their web site! http://www.lucasfangames.de/: "Recent events have forced us to shut down our web appearance. We would like to thank all our fans and supporters who believed in us and our dreams." That's it. The whole thing. For fan reactions, go here.

I love the background music, "I Did It My Way." But what are the mysterious "recent events" they refer to? Probably the news in the same week that the Kings Quest IX fan project was being cancelled, due to a "cease and desist" letter from the lawyers. LucasFans had just announced a new Indiana Jones fan game, and with the fourth Indiana Jones movie in development, that made the LucasFans Indy project too hot to handle.

LucasFans were the first to produce a Zak sequel, and their Maniac Mansion Deluxe was a triumph. Let's hope the reemerge in some other form. Otherwise, they will be sadly missed.

Sep 24th 2005

You probably already noticed...
The Zak McKracken Archive has moved!

New and permanent address:
www.zaksite.co.uk

I hate it when sites ask you to "update your links." I think big companies should do the forwarding for you. But I'm not a big company, and my 'ntlworld' web space might just disappear in a few months, so please please please update your links! (You DO link here, don't you?)

Here's the story: I have to change my ISP in a few months. That means I'll lose my web space. I hate messing you about, so I don't want to change addresses again. So I've bitten the bullet and paid for a real domain name that should (hopefully) last forever. And the name is easier to remember than before:

www.zaksite.co.uk

In case you're wondering, I chose Zaksite because Zak is already used. I chose '.co.uk' partly because I live in the UK, but mainly because UK domain names are dirt cheap. I didn't choose 'zakmcracken.co.uk' because Lucasarts own the name, and anyway, some people spell it differently. It's as simple as that. Remember the name!

www.zaksite.co.uk

Sep 22nd 2005
  • Good old Google! I was searching for something else, and found by accident that this page had been indexed recently - Google visited when I wasn't looking. How nice! So out of curiosity, I Googled 'Zak McKracken' and this site game up as number two in the world! Sweet! The top spot is still held by that Commodore 64 site, but that's OK - it's a good site. I'm happy to be number two. When this site first started, it wasn't even on the first three pages of results - dead sites about kite flying scored higher. After a lot of work on metatags and persuading others to link here, the site finally squeezed into the top ten, and I stopped looking. So this is a complete surprise, and very welcome. We're number two, but we try harder!
  • And did I mention that we're number two on Google? Woohoo! Little things make me happy. :)
  • Out of curiosity I checked Altavista - we're number two there as well! (Commodore site still number 1)
  • And on Yahoo! Number two again! (This time the Zak sequel 'Between Time And Space' is number one - a fair choice, since that site gets plenty of traffic)
  • On MSN search - we're number 4 (boo! stop slacking, MSN!) - with the other Zak sequels (Alien Rockstars and New Adventures) filling up 1,2 and 3
  • On to the metasearch engines (the ones that combine results from other places): Ixquick put us at NUMBER ONE!!!!!!!!!!!!!!!!!!!!!!!!!!! The only link to get four stars! I'm all choked up... I don't know what to say... thank you to all our loyal readers. Both of you.
  • And dogpile - again we are NUMBER ONE!
  • Mamma.com puts us at number 5. Drat those Caponians. Never liked that site anyway. ;)
  • Gigablast puts us at number 8, thus proving why nobody uses their site. (Just kidding! It's still good to be on the first page!)
  • EntireWeb and Dmoz: Not on the first page! Shock! I'l submit the site and hope.
  • Teoma and Ask Jeeves (two sides of the same engine?): number 3; Looksmart: number 3
  • Lycos: number one!!!
  • Hotbot: number one!!!
  • But I now have a big problem. My village is getting broadband at the end of the year, and I want broadband! But I'll need to change ISP (long story). But if I do that, my web space will disappear, and all these search engines (and other sites) will be pointing at a dead link. What ever can I do? Decisions decisions...
Sep 13th 2005
  • Not much news this week, but I thought I'd just let you know I'm still here. :)
  • I just read 'A Tale's End' in gamesTM issue 36, starting page 80. It covers the old story of the alleged "death" of the adventure Genre. Very interesting stuff. And sympathetic, too. I thought their main point was a good one: that adventures, being more complex, suffer from being linear and so have less replay value than a shooter/racer/strategy game/sim/etc. The linear problem is not an insult to adventure games. It is a simple case of the limits of AI. Zombie battles and car races have a limited range of moves, and over the years the games industry has honed these genres so that almost every event is controlled by either AI or a physics engine. Meanwhile, adventures still have to be coded by hand, so it just takes longer. Result: adventure games are more linear and have less replay value. That was the only thing I didn't like about Zak: the game ended! I wanted to keep exploring and discovering new things, but there came a time when there was nothing new to discover! I hated that. The good news of course is that we adventure gamers will have the last laugh. The article did not talk about the future, but I will. As computers and software improve, there will come a time when complex human interactions and stories can be automated as easily as today's zombie battles. When that day comes, watch out!
  • Finally, my daughter was using the walkthrough and we found a small error, so I corrected it. Look, I told you it was a slow news month. :)
Aug 19th 2005:
  • Looking for the Japanese version of Zak? For copyright reasons, my official answer is "sorry, keep checking eBay-Japan and be prepared to pay a lot of money." But unofficially, I just received a very interesting email from a very helpful visitor. So if you want to email me about - to, er, chat about the weather or something - feel free...
  • Whoops! the last news item had "Feb" instead of "Aug." It's fixed now. Apologies for any confusion!
Aug 4th 2005:
  • SCUMMVM has been unofficially ported to the Nintendo DS! Which means you can (in theory) play Zak on your little dual screen stylus thingy. Cool, eh? I agree with everyone else that the DS is a fantastic platform for classic (and new) adventure games. Hey LucasArts! Why not adopt this port, release your back catalog for the DS, make some easy money, and make a lot of fans very happy!
July 28th 2005:
  • Ron Gilbert, in his blog, talks about the commercial aspects of Money Island. OK, it's not news, and it's not Zak, but it probably applies to Zak as well. The commercial aspects interest me.

"MI was considered a success (at the time), but we never sold as well as Sierra did. Much of LA's success came in Europe.  If I remember correctly, more copies of MI were sold in Germany than in the U.S. But keep in mind that MI cost $135K to make, and even adjusted for inflation, that is much less than you could make a commercially viable game today. [The reason is] Art. The art in MI1&2 [and Zak] was simple.  Guybrush [like Zak] was basically one animation that faced in 4 directions with some talking and a couple of generic reaches.  We use to call them walk/talk actors.  You could not get away with that today.  Plus very little animated in the game.  A couple of spot animations here and there.  Most of that was driven by disk space, not time and money. I've seen indie Adventure Games that have graphics at the same level as MI1&2, and they look very dated.  You would have a hard time selling that to a consumer. There is also voice, which we did not have."

  • Regarding the Zak movie project, have you noticed how many unofficial Star Wars films are being made? (LucasFilm, LucasArts, same people, remember?) But to make a really good one takes a lot of professionals working for nothing. It can be done, but it ain't easy.
July 9th 2005:
  • This news isn't Zak related - or maybe it is. Zak is all about saving the world in a global, non-violent way. And so it my new blog - How to save the world (my blog) - If you like it, why not link to it? And let me know, so I can link to your site in return. If you don't like it, then ignore it., and accept my apologies for wasting your time. If you want something less political, here's my sister's web site - it gives a good flavor of the place where I live (I live 20 miles away from her, also on the north coast of Scotland)
  • And here's a little link to the Zak-inspired game I'm working on
July 4th 2005:
  • Remember Mindbent, the original big Zak McKracken web site? It disappeared a couple of years ago when MixnMojo crashed. But it may be coming back from the dead. Watch this space...
  • This site gets a brief mention in GamesTM magazine (issue 33, page 177). I bought the mag for the first time a couple of months ago, and liked it a lot, especially the retro section. So I emailed the editor with some praise. And got a nice reply, bought a subscription, and thought nothing more of it. But it appears that they printed my letter, including the URL of this site. Cool ! :)
June 20th 2005:
June 14th 2005:
  • Great news! The original Zak Fan project has finally released a demo! http://www.zak2project.net/tech.html . I like the style - it provides a good contrast with the retro look of LucasFans, and the Polished lines of 'Between Time and Space.' Variety is good. It is interesting to compare the demo art with some of the earlier art. It seems like the project has been dogged by the need to change its art style every time an artist leaves. Hopefully the endless changes are now in the past, and we can look forward to a finished product... some time!
  • The movie project is still looking for help!
  • The forum on this site has been down a lot. Last week I kept on getting Spam attacks, and now the whole 'Voy' site seems to be down half the time. I hope they get it fixed. I tried a couple of other message boards, and I like what Voy offers.
May 26th 2005: More news on the Zak movie project: 'Steg Osorus' (the guy behind the movie project) has some big name contacts. And I mean big name. Think music industry for a start. No names yet until something is more definite, but various avenues are being explored. Watch this space!
Recent news:
Older news Older news (pre-2005) is incorporated into various pages on this site. The most important events are on the timeline on the 'about' page.

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